Current Project
Right now, I'm deep in developing an all-in-one tabletop web game based on Star Wars: Edge of the Empire. It's a full-featured digital experience designed for both solo and group play — including character creation, dice rolling, turn tracking, and a living rule reference — all built to feel like a true Star Wars tabletop session, but accessible from anywhere.
I'm building this system using a hybrid tech stack that covers both the web and game logic side:
Backend & Logic
Java — powering backend logic, complex game mechanics, and data structures that support characters, gear, abilities, and dice systems.
Python — used for automation tools, AI-driven Game Master logic, and dynamic encounter or narrative generation.
Frontend & UI
HTML/CSS + Bootstrap — creating the front-end layout and UI components, ensuring everything is clean, responsive, and immersive on desktop or mobile.
JavaScript — bringing interactivity to the web layers, from custom dice animations to collapsible UI elements and dynamic rule referencing.
Experimental Layer
Unity — used experimentally for prototyping more visual 3D or real-time elements, potentially for cinematic cutscenes, sandbox-style encounters, or a future hybrid digital/physical gameplay mode.
Philosophy
This project blends game design, storytelling, and software engineering — and I'm building it from the ground up with extensibility in mind.
But this is just the start.
What's Next
I have a ton of ideas in the works, including:
Secret Sandbox Project — A project that pushes player freedom and dynamic world-building to new limits.
Revolutionary Studio Model — Built around modular development, community-driven creativity, and tools that empower solo devs and small teams to ship big ideas.